ginger's thoughts

Silvia's blog

My first released WordPress plugin

Posted in Digital Media,code,vquence by silvia on the May 25th, 2010

A screenshot of the gallery that the external video plugin creates

I’m pretty proud of this, which is why I’m dedicating a short blog post to it: today, John and I released my first WordPress plugin as open source to the WordPress plugins site.

It’s got the boring name “External Videos” and builds a bridge between your WordPress instance and videos of channels on a video hosting site – currently supported are YouTube, Vimeo, and DotSub.

It does this by using a brand-new feature to be introduced in WordPress 3: custom post types.

Check out the screenshots on the plugins page to see more – I’m unfortunately not yet running this Website with WordPress 3, so am not yet using this plugin’s features.

In the admin interface of WordPress, you enter the video channels that you want to pull videos from. Then it goes and pulls the videos with their metadata from these sites and creates video posts for them. That pulling is done once a day to update with new posts. The videos can be looked at in the admin interface under a separate video post section. They can be linked to WordPress posts and pages where the video may be discussed in context.

The video posts can be exposed on the WordPress site through a gallery, which is created by a short code, that can be added to any WordPress page. The gallery of thumbnails clicks through to an overlay with each video and its metadata as well as a link to the related WordPress post.

You can also add a widget to the side bar of the WordPress site with links to the most recent videos.

There are many more features that I want to develop for this plugin. I’d of course like to move it to HTML5 video instead of Adobe Flash. But for now I am happy with it.

I’d like to say thank you to John Ferlito, who helped with some of the coding, to Jeff Waugh for suggesting that it would best be developed using the new post types feature, and to Senator Kate Lundy and Pia Waugh at her office, who funded a part of the development. I am hoping they will find it useful to give their awesome collection of videos better exposure.

W3C Media Annotations API standard

Posted in Digital Media,Open Source,code,open codecs,standards by silvia on the April 10th, 2010

Recently, I was asked to review the W3C Media Annotations specifications as they are about to go into Last Call (a state that comes before the request for implementations at the W3C).

The W3C Media Annotations group has defined a set of metadata that they believe is representative and common for media resources. The ontology consist of the following fields:

  • ma:identifier: a URI or string to identify a resource
  • ma:title: a string providing the title of the resource
  • ma:language: a language code describing the language used in the resource
  • ma:locator: the URI at which the resource can be accessed
  • ma:contributor: a URI or string identifying the contributor and the nature of the contribution
  • ma:creator: a URI or string identifying an author
  • ma:createDate: a date of creation or publication of the resource
  • ma:location: a string or geo code identifying where the resource has been shot/recorded
  • ma:description: a string describing the content of the resource
  • ma:keyword: a word or word combination providing a topic, keyword or tag representing the resource
  • ma:genre: a string providing the genre of the resource
  • ma:rating: rating value, including the rating scale
  • ma:relation: a URI and string identifying a related resource and the relationship
  • ma:collection: a URI or string providing the name of a collection to which the resource belongs
  • ma:copyright: a URI or string with the copyright statement.
  • ma:license: a string or URI with the usage license
  • ma:publisher: a string or URI with the publisher of the resource
  • ma:targetAudience: a URI and classification string providing the issuer of the classification and the classification value
  • ma:fragments: a list of string and URI values that identify media fragments and their type
  • ma:namedFragments: a list of string and URI values the provide names to media fragments
  • ma:frameSize: a width – height pair in pixels
  • ma:compression: a string providing the compression algorithm
  • ma:duration: a float to provide the resource duration in seconds
  • ma:format String: the mime type of the resource
  • ma:samplingrate: a float with the audio sampling rate
  • ma:framerate: a float with the video frame rate
  • ma:bitrate: a float providing the average bit rate in kbps
  • ma:numTracks: an int of the number of tracks

Note that some of these fields are not single values, but simple constructs of multiple values. Thus, they are actually more complex than name-value pairs that, e.g. are typically used in HTML meta headers or in Dublin Core. I regard this as an issue for implementations.

The fields were chosen as typical metadata being available about media resources. The media fragments fields are a bit dubious in this respect, but could be useful in future.

The metadata is determined either from within the resource itself or from a metadata collection about the resource. As such, the document maps several existing metadata and media resource formats to this interface, amongst them:

As they didn’t have a mapping table for Ogg content, I offered the following:

MAWG Relation Ogg properties How to do the mapping Datatype
Descriptive Properties (Core Set)
Identification
ma:identifier exact Name Name field in skeleton header (new) String
ma:title exact Title TITLE field in vorbiscomment header String
exact Title Title field in skeleton header (new) String
related Album ALBUM title in vorbiscomment header String
ma:language exact Language Language field in skeleton header (new) language code
ma:locator exact file URI from system URI
Creation
ma:contributor exact Artist, Performer ARTIST and PERFORMER vorbiscomment headers Strings
ma:creator related Organization ORGANIZATION field in vorbiscomment header
ma:createDate exact Date DATE field in vorbiscomment header ISO date format
ma:location exact Location LOCATION field in vorbiscomment header String
Content description
ma:description exact Description DESCRIPTION field in vorbiscomment header String
ma:keyword N/A
ma:genre exact Genre GENRE field in vorbiscomment header String
ma:rating N/A
Relational
ma:relation related Version, Tracknumber VERSION (version of a title), TRACKNUMBER (CD track) fields in vorbiscomment header Strings
ma:collection related Album ALBUM field of vorbiscomment header String
Rights
ma:copyright exact Copyright COPYRIGHT field of vorbiscomment header String
ma:license exact License LICENSE field of vorbiscomment header String
Distribution
ma:publisher related Organization ORGNIZATION field of vorbiscomment header String
ma:targetAudience more specific Role Role field of Skeleton header (new) String
Fragments
ma:fragments N/A
ma:namedFragments N/A
Technical Properties
ma:frameSize exact extract from binary header of video track int, int (width x height)
ma:compression exact Content-type Content-type field of Skeleton header MIME type
ma:duration exact calculate as duration = last_sample_time – first_sample_time of OggIndex header of skeleton Float (or rather: rational – rational)
ma:format exact Content-type Content-type field of Skeleton header MIME type
ma:samplingrate exact calculate as granulerate = granulerate_numerator / granulerate_denominator of Skeleton header Rational (or rather int / int)
ma:framerate exact calculate as granulerate = granulerate_numerator / granulerate_denominator of Skeleton header Rational (or rather int / int)
ma:bitrate exact calculate as bitrate = length_of_segment / duration from OggIndex headers of skeleton Float
ma:numTracks exact Tracknumber TRACKNUMBER field of vorbiscomment header (track number on album) Int

You will notice that the table mentions 4 fields in skeleton with a “new” marker – they are actually proposed fields in skeleton – a bit of coding will be necessary to introduce them into software. The space for these fields already exists in message header fields, so it won’t require a change of the skeleton format.

In the second specification of the Media Annotations WG, the group offers a standard API to access (i.e. read) the defined fields. They also intend to create an API to write the fields, but I doubt that will be easy because of the vast amount of file types they intend to support.

There is basically a single function that allows the extraction of metadata:

MAObject[] getProperty(in DOMString propertyName, in optional DOMString sourceFormat, in optional DOMString subtype, in optional DOMString language, in optional DOMString fragment );

I proposed it may be possible to include this into HTML5 as follows:

interface HTMLMediaElement : HTMLElement {
...
getter MAObject getProperty(in DOMString propertyName, in optional unsigned long trackIndex);
...
}

This would either extract the property for a particular track in a media resource or for the complete resource if no track index is given. The only problem I see is that the returned object is different depending on the requested property – the MAObject is only a parent class for the returned object types. I am not sure it is therefore possible to specify this easily in HTML5.

Overall I thought the specification was a nice piece of work. I am not sure I agree with all the chosen fields, but that is always an issue with metadata. The most important fields are there and that’s what matters.

Accessibility support in Ogg and liboggplay

Posted in Digital Media,FOMS,LCA,Open Source,code,open codecs,standards,video accessibility by silvia on the February 19th, 2010

At the recent FOMS/LCA in Wellington, New Zealand, we talked a lot about how Ogg could support accessibility. Technically, this means support for multiple text tracks (subtitles/captions), multiple audio tracks (audio descriptions parallel to main audio track), and multiple video tracks (sign language video parallel to main video track).

Creating multitrack Ogg files
The creation of multitrack Ogg files is already possible using one of the muxing applications, e.g. oggz-merge. For example, I have my own little collection of multitrack Ogg files at http://annodex.net/~silvia/itext/elephants_dream/multitrack/. But then you are stranded with files that no player will play back.

Multitrack Ogg in Players
As Ogg is now being used in multiple Web browsers in the new HTML5 media formats, there are in particular requirements for accessibility support for the hard-of-hearing and vision-impaired. Either multitrack Ogg needs to become more of a common case, or the association of external media files that provide synchronised accessibility data (captions, audio descriptions, sign language) to the main media file needs to become a standard in HTML5.

As it turn out, both these approaches are being considered and worked on in the W3C. Accessibility data that are audio or video tracks will in the near future have to come out of the media resource itself, but captions and other text tracks will also be available from external associated elements.

The availability of internal accessibility tracks in Ogg is a new use case – something Ogg has been ready to do, but has not gone into common usage. MPEG files on the other hand have for a long time been used with internal accessibility tracks and thus frameworks and players are in place to decode such tracks and do something sensible with them. This is not so much the case for Ogg.

For example, a current VLC build installed on Windows will display captions, because Ogg Kate support is activated. A current VLC build on any other platform, however, has Ogg Kate support deactivated in the build, so captions won’t display. This will hopefully change soon, but we have to look also beyond players and into media frameworks – in particular those that are being used by the browser vendors to provide Ogg support.

Multitrack Ogg in Browsers
Hopefully gstreamer (which is what Opera uses for Ogg support) and ffmpeg (which is what Chrome uses for Ogg support) will expose all available tracks to the browser so they can expose them to the user for turning on and off. Incidentally, a multitrack media JavaScript API is in development in the W3C HTML5 Accessibility Task Force for allowing such control.

The current version of Firefox uses liboggplay for Ogg support, but liboggplay’s multitrack support has been sketchy this far. So, Viktor Gal – the liboggplay maintainer – and I sat down at FOMS/LCA to discuss this and Viktor developed some patches to make the demo player in the liboggplay package, the glut-player, support the accessibility use cases.

I applied Viktor’s patch to my local copy of liboggplay and I am very excited to show you the screencast of glut-player playing back a video file with an audio description track and an English caption track all in sync:

Further developments
There are still important questions open: for example, how will a player know that an audio description track is to be played together with the main audio track, but a dub track (e.g. a German dub for an English video) is to be played as an alternative. Such metadata for the tracks is something that Ogg is still missing, but that Ogg can be extended with fairly easily through the use of the Skeleton track. It is something the Xiph community is now working on.

Summary
This is great progress towards accessibility support in Ogg and therefore in Web browsers. And there is more to come soon.

How to display seeked position for HTML5 video

Posted in Digital Media,code,standards by silvia on the February 18th, 2010

Recently, I was asked for some help on coding with an HTML5 video element and its events. In particular the question was: how do I display the time position that somebody seeked to in a video?

Here is a code snipped that shows how to use the seeked event:


<video onseeked="writeVideoTime(this.currentTime);" src="video.ogv" controls></video>
<p>position:</p><div id="videotime"></div>
<script type="text/javascript">
// get video element
var video = document.getElementsByTagName("video")[0];
function writeVideoTime(t) {
document.getElementById("videotime").innerHTML=t;
}
</script>

Other events that can be used in a similar way are:

  • loadstart: UA requests the media data from the server
  • progress: UA is fetching media data from the server
  • suspend: UA is on purpose idling on the server connection mid-fetching
  • abort: UA aborts fetching media data from the server
  • error: UA aborts fetching media because of a network error
  • emptied: UA runs out of network buffered media data (I think)
  • stalled: UA is waiting for media data from the server
  • play: playback has begun after play() method returns
  • pause: playback has been paused after pause() method returns
  • loadedmetadata: UA has received all its setup information for the media resource, duration and dimensions and is ready to play
  • loadeddata: UA can render the media data at the current playback position for the first time
  • waiting: playback has stopped because the next frame is not available yet
  • playing: playback has started
  • canplay: playback can resume, but at risk of buffer underrun
  • canplaythrough: playback can resume without estimated risk of buffer underrun
  • seeking: seeking attribute changed to true (may be too short to catch)
  • seeked: seeking attribute changed to false
  • timeupdate: current playback position changed enough to report on it
  • ended: playback stopped at media resource end; ended attribute is true
  • ratechange: defaultPlaybackRate or playbackRate attribute have just changed
  • durationchange: duration attribute has changed
  • volumechange:volume attribute or the muted attribute has changed

Please refer to the actual event list in the specification for more details and more accurate information on the events.

Audio Track Accessibility for HTML5

Posted in Digital Media,FOMS,Open Source,code,open codecs,standards,video accessibility by silvia on the February 12th, 2010

I have talked a lot about synchronising multiple tracks of audio and video content recently. The reason was mainly that I foresee a need for more than two parallel audio and video tracks, such as audio descriptions for the vision-impaired or dub tracks for internationalisation, as well as sign language tracks for the hard-of-hearing.

It is almost impossible to introduce a good scheme to deliver the right video composition to a target audience. Common people will prefer bare a/v, vision-impaired would probably prefer only audio plus audio descriptions (but will probably take the video), and the hard-of-hearing will prefer video plus captions and possibly a sign language track . While it is possible to dynamically create files that contain such tracks on a server and then deliver the right composition, implementation of such a server method has not been very successful in the last years and it would likely take many years to roll out such new infrastructure.

So, the only other option we have is to synchronise completely separate media resource together as they are selected by the audience.

It is this need that this HTML5 accessibility demo is about: Check out the demo of multiple media resource synchronisation.

I created a Ogg video with only a video track (10m53s750). Then I created an audio track that is the original English audio track (10m53s696). Then I used a Spanish dub track that I found through BlenderNation as an alternative audio track (10m58s337). Lastly, I created an audio description track in the original language (10m53s706). This creates a video track with three optional audio tracks.

I took away all native controls from these elements when using the HTML5 audio and video tag and ran my own stop/play and seeking approaches, which handled all media elements in one go.

I was mostly interested in the quality of this experience. Would the different media files stay mostly in sync? They are normally decoded in different threads, so how big would the drift be?

The resulting page is the basis for such experiments with synchronisation.

The page prints the current playback position in all of the media files at a constant interval of 500ms. Note that when you pause and then play again, I am re-synching the audio tracks with the video track, but not when you just let the files play through.

I have let the files play through on my rather busy Macbook and have achieved the following interesting drift over the course of about 9 minutes:

Drift between multiple parallel played media elements

You will see that the video was the slowest, only doing roughly 540s, while the Spanish dub did 560s in the same time.

To fix such drifts, you can always include regular re-synchronisation points into the video playback. For example, you could set a timeout on the playback to re-sync every 500ms. Within such a short time, it is almost impossible to notice a drift. Don’t re-load the video, because it will lead to visual artifacts. But do use the video’s currentTime to re-set the others. (UPDATE: Actually, it depends on your situation, which track is the best choice as the main timeline. See also comments below.)

It is a workable way of associating random numbers of media tracks with videos, in particular in situations where the creation of merged files cannot easily be included in a workflow.

Tutorial on HTML5 open video at LCA 2010

Posted in Digital Media,LCA,Open Source,code,open codecs,standards,video accessibility by silvia on the January 26th, 2010

During last week’s LCA, Jan Gerber, Michael Dale and I gave a 3 hour tutorial on how to publish HTML5 video in an open format.

We basically taught people how to create and publish Ogg Theora video in HTML5 Web pages and how to make them work across browsers, including much of the available tools and libraries. We’re hoping that some people will have learnt enough to include modules in CMSes such as Drupal, Joomla and WordPress, which will easily support the publishing of Ogg Theora.

I have been asked to share the material that we used. It consists of:

Note that if you would like to walk through the exercises, you should install the following software beforehand:

You might need to look for packages of your favourite OS (e.g. Windows or Mac, Ubuntu or Debian).

The exercises include:

  • creating a Ogg video from an editor
  • transcoding a video using http://firefogg.org/
  • creating a poster image using OggThumb
  • writing a first HTML5 video Web page with Ogg Theora
  • publishing it on a Web Server, with correct MIME type & Duration hint
  • writing a second HTML5 video Web page with Ogg Theora & MP4 to cover Safari/Webkit
  • transcoding using ffmpeg2theora in a script
  • writing a third HTML5 video Web page with Cortado fallback
  • writing a fourth Web page using “Video for Everybody”
  • writing a fifth Web page using “mwEmbed”
  • writing a sixth Web page using firefogg for transcoding before upload
  • and a seventh one with a progress bar
  • encoding srt subtitles into an Ogg Kate track
  • writing an eighth Web page using cortado to display the Ogg Kate track

For those that would like to see the slides here immediately, a special flash embed:

Enjoy!

Best economy flight evva!

Posted in code,random by silvia on the November 1st, 2009

Over the years, I have flown a lot – mainly between Sydney and Frankfurt or Sydney and San Francisco. Today, for the first time in a long time, I had a flight with Qantas from Sydney to San Francisco. And I must say: it was the most productive and most comfortable economy flight I had in a long time.

This is gonna feel awkward, since it’s not one of my usual technical posts. But I just have to say “Thank you” to Qantas. When I fly to the US, I tend to catch a US airline because they usually turn up as the cheapest. This time, Qantas was the second cheapest, so I decided to spend the extra hundred bucks on getting a modern airline. Yes, get that US airlines: no matter which of you I take, I always feel like I am thrown back into the last century. Legspace is rare, seats are uncomfortable, food is crap, service is poor, oh … and have you ever heard of personal entertainment screens? Yes, I know, your planes are from the last century. But honestly: I had a personal entertainment screen on my Singapore Airlines flight when coming to Australia for the first time in 1998! Couldn’t you at least upgrade the inside of your planes?

Anyway, back to this flight. It all started with the question: would you like to sit in the centre isle in front of the baby bassinet? Oh, I usually take a window seat to get some peace and quiet – but hey, I’m not going to say “no” to space! And, man did I use it!

I settled in with a good book and a little nap until the first meal and after that felt strengthened and awake enough to start hacking. With my new MacBook Pro, I was bound to get a few hours in before the battery would die on me. Not the 7 hours, that Apple claims, but that’s because I was going to do lots of compiles of Firefox. Anyway – without a seat in front of me, without the personal entertainment screen pulled out, and with the nice thick cushion that Qantas supply on my lap, protecting me from the laptop heat, I almost felt like I was back home in my living room.

On top of that – and unfortunately for Qantas, but fortunately for me – the plane was only two thirds full, so I had the middle seat on my left empty, which I immediately used to extend my table space. I had continuing catering service for the next 4-5 hours of compiling, applying OggK patches to the new Chris Double Firefox codebase, and fixing compile errors (all configuration based – I have yet to get to writing actual code). Ongoing catering service, no need to cook for myself, uninterrupted coding time, good music from the inflight entertainment service – I think I’ll move my office into a Qantas plane! Not been this productive in ages!

Everywhere around me the lights were out, people were watching movies, but I was working and really enjoying it. And then, the battery was empty, half way into the flight. Bummer! But I didn’t give up this easily. Thought it’d be worth asking if there was a way to recharge without occupying a toilet for two hours. And as with everything else, Qantas inflight personnel made an extra effort to please: they found me a empty seat in business class and hooked up the laptop for an hour to recharge. Totally, utterly awesome! I got it back after another nice reading break – cannot start watching movies, since that makes the brain go mash. I got another few hours of compiling in before my body forced me to catch a few hours of sleep.

Now, I’m about an hour away from San Fran and the laptop claims 40min of power left. Funnily, that number seems to go up rather than down, so I’m sure it will last until arrival (uh! It’s now at 1:24min – oh, compilation just finished!). Hopefully I will be able to find out, why some of the Ogg Theora/Vorbis/Kate videos that I created using kateenc and oggz-merge don’t play in the patched Firefox. After all, it would be awesome to be able to show it off in the upcoming HTML5 Video Accessibility workshop!

New proposal for captions and other timed text for HTML5

Posted in Digital Media,code,open codecs,standards,video accessibility by silvia on the October 6th, 2009

The first specification for how to include captions, subtitles, lyrics, and similar time-aligned text with HTML5 media elements has received a lot of feedback – probably because there are several demos available.

The feedback has encouraged me to develop a new specification that includes the concerns and makes it easier to associate out-of-band time-aligned text (i.e. subtitles stored in separate files to the video/audio file). A simple example of the new specification using srt files is this:

<video src="video.ogv" controls>
   <itextlist category="CC">
     <itext src="caption_en.srt" lang="en"/>
     <itext src="caption_de.srt" lang="de"/>
     <itext src="caption_fr.srt" lang="fr"/>
     <itext src="caption_jp.srt" lang="jp"/>
   </itextlist>
 </video>

By default, the charset of the itext file is UTF-8, and the default format is text/srt (incidentally a mime type the still needs to be registered). Also by default the browser is expected to select for display the track that matches the set default language of the browser. This has been proven to work well in the previous experiments.

Check out the new itext specification, read on to get an introduction to what has changed, and leave me your feedback if you can!

The itextlist element
You will have noticed that in comparison to the previous specification, this specification contains a grouping element called “itextlist”. This is necessary because we have to distinguish between alternative time-aligned text tracks and ones that can be additional, i.e. displayed at the same time. In the first specification this was done by inspecting each itext element’s category and grouping them together, but that resulted in much repetition and unreadable specifications.

Also, it was not clear which itext elements were to be displayed in the same region and which in different ones. Now, their styling can be controlled uniformly.

The final advantage is that association of callbacks for entering and leaving text segments as extracted from the itext elements can now be controlled from the itextlist element in a uniform manner.

This change also makes it simple for a parser to determine the structure of the menu that is created and included in the controls element of the audio or video element.

Incidentally, a patch for Firefox already exists that makes this part of the browser. It does not yet support this new itext specification, but here is a screenshot that Felipe Corr

HTML5 audio element accessibility

Posted in Digital Media,Open Source,code,open codecs,standards,video accessibility by silvia on the September 16th, 2009

As part of my experiments in video accessibility I am also looking at the audio element. I have just finished a proof of concept for parsing Lyrics files for music in lrc format.

The demo uses Tay Zonday’s “Chocolate Rain” song both as a video with subtitles and as an audio file with lyrics. Fortunately, he published these all under a creative commons license, so I was able to use this music file. BTW: I found it really difficult to find a openly licensed music file with lyrics.

While I was at it, I also cleaned up all the old demos and now have a nice list of all demos in a central file.

Updated video accessibility demo

Posted in Digital Media,Open Source,code,open codecs,standards,video accessibility by silvia on the September 14th, 2009

Just a brief note to share that I have updated the video accessibility demo at http://www.annodex.net/~silvia/itext/elephant_no_skin.html.

It should now support ARIA and tab access to the menu, which I have simply put next to the video. I implemented the menu by learning from YUI. My Firefox 3.5.3 actually doesn’t tab through it, but then it also doesn’t tab through the YUI example, which I think is correct. Go figure.

Also, the textual audio descriptions are improved and should now work better with screenreaders.

I have also just prepared a recorded audio description of “Elephants Dreams” (German accent warning).

You can also download the multitrack Ogg Theora video file that contains the original audio and video track plus the audio description as an extra track, created using oggz-merge.

As soon as some kind soul donates a sign language track for “Elephants Dream”, I will have a pretty complete set of video accessibility tracks for that video. This will certainly become the basis for more video a11y work!

Next Page »